import pool_util from "./pool_util";
import GameController from "./game_controller";

// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const {ccclass, property} = cc._decorator;

@ccclass
export default class NewClass extends cc.Component {

    

    // LIFE-CYCLE CALLBACKS:
    particleSystem:cc.ParticleSystem;
    isStart=false;



    onLoad () {
        this.particleSystem=this.getComponent(cc.ParticleSystem);
    }

    start () {

    }

    init(){
        this.isStart=false;
    }

     update (dt) {
        if(this.isStart){
            if(this.particleSystem.particleCount===0){
                GameController.getInst().particleGroup.died(this.node);
            }
        }
        else if(this.particleSystem.particleCount>1){
            this.isStart=true;
        }
     }
}
